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・ Pete Rose (musician)
・ Pete Rose Baseball
・ Pete Rose, Jr.
・ Pete Ross
・ Pete Rostosky
・ Pete Rouse
・ Pete Rozelle
・ Pete Rozelle Radio-Television Award
・ Pete Rugolo
・ Pete Runnels
・ Pete Rushefsky
・ Pete Saenz
・ Pete Samples
・ Pete Sampras
・ Pete Sampras career statistics
Pete Sampras Tennis
・ Pete Sandoval
・ Pete Sanstol
・ Pete Santora
・ Pete Saunders
・ Pete Schaffnit
・ Pete Schmidt
・ Pete Schmidt (baseball)
・ Pete Schmitt
・ Pete Schneider
・ Pete Schneider (Louisiana politician)
・ Pete Schoening
・ Pete Schourek
・ Pete Schrum
・ Pete Schuermann


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Pete Sampras Tennis : ウィキペディア英語版
Pete Sampras Tennis

''Pete Sampras Tennis'' was the first game of three of this celebrity-endorsed tennis video game series, released by British software house Codemasters. It was followed by ''Sampras Tennis 96'' still on Sega's 16-bit console and later by ''Pete Sampras Tennis '97'', released for the PlayStation and Windows/DOS.
==Gameplay==

While ''Pete Sampras Tennis'' uses all three control pad buttons, the game play remains simple yet realistic, for its time. While serving, the A button sends the ball automatically, and B allows the player to control the ball speed and direction, and is the only way to score aces against the best players. During play, A lobs, B sends a normal shot and C, if pressed alone performs a top spin shot, if in conjunction with left or right on the D-Pad the player dives in that direction. It is also possible to aim the ball by pressing any direction on the D-Pad before there is contact between the racket and the ball.
Expert players are able to win against any computer player without giving a point away, since the AI isn't very well developed (and there are no difficulty options) and it's hard to miss a ball. The most usual tactic is to lure the opponent into the net (by making low shots), and then expect he bounces against a mid-height ball close to the net, or if he manages to return, call in a long lob, leaving the opponent with no chances of returning the ball. With harder-hitting characters, it is possible to make strong and accurate returns after the serve, which the computer-controlled player rarely manages to return.
While managing to make perfect use of the lob and spinning shot aim is essential to play the game, top spins can be more a nuisance than helpful. Since it shares the same button as dives, and a good top spin shot requires additional power control (by either pressing up or down), Sega's 8-direction pads, if broken or dirty, or even simply if the user's finger slipped, top spin shots often ended up turning into a dive, the ball passing uselessly by the helpless player.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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